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Status effects, in plain language

Effects can stop an action, reshape damage, create delayed consequences, or alter a taming attempt. Duration and source still matter, so inspect the live battle state.

Control and delayed pressure

These effects change what a Vera can do now or what will happen on a later turn.

Drowsy
Transitions into Asleep.
Asleep
Prevents the Vera from acting.
Exhausted
Prevents the Vera from acting for its duration.
Snared
Prevents movement actions while active.
Poisoned
Deals recurring damage from the effect's source.
Magma
Transitions into Exhausted when it expires.

Power states

These effects increase threat, sometimes with a delayed cost.

Inspired
Raises Strength, Intellect, and Charisma while active.
Enraged
Greatly raises five combat stats and makes the Vera harder to tame.
Fury
Raises ability power; building too much Fury transitions into Exhausted.
Cursed
A negative state used by reflected-damage interactions; it also helps taming odds.
Weakened
Reduces the affected Vera's damage output for the effect's duration.
True Form
Unlocks Dulur's Dragon Nova and Dragon Ray; casting either spends remaining turns of the form.
Charmed
Fin's Puppy Eyes reduces the target's damage, especially against Fin, and ends early if Fin takes damage.