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Read the board, then commit

Battles reward prediction more than speed. Both sides choose their actions, then the game resolves that shared turn deterministically.

A turn has two moments

First, both players commit actions without seeing the other side's final choice. Then those choices resolve through the battle rules. Winning consistently means planning for the action you expect, not only the position you can see.

Key points

  • Check range, area shape, movement paths, and existing battlefield objects.
  • Ask where an opponent wants to end the turn, not just where it starts.
  • Coordinate your trio so one Vera's setup gives another Vera a useful finish.
Bjorn faces an enemy on the hex board while Sweeping Paw's legal and target tiles are highlighted.
Read the highlighted legal and target tiles together before committing the turn.Ability footage updated July 9, 2026

Know the action set

A Vera can move, skip, use an equipped ability, drink a healing potion, drink a charge potion, or use a taming amulet when the battle allows it. Not every legal action is a good action; preserving position or charge can be the stronger turn.

The clock changes the board

A battle lasts at most 40 turns. Space and safe options tighten as a fight develops, so an early positional advantage is also a late-game resource.