Lower health improves the chance
Wear the target down before spending the taming action. Lower remaining health improves the chance, but defeating the target removes the opportunity entirely.

Use control as preparation
Cursed, Drowsy, Exhausted, Poisoned, Snared, and Asleep improve the attempt. Enraged, Hidden, Deflecting, Magma, and Inspired work against it. The strongest setup is often a safe target with low health and a favorable condition already applied.
A miss changes the fight
A failed taming attempt applies Enraged to the target. Plan the next turn before you take the chance: the Vera you fail to tame is immediately more dangerous.
Choose the attempt, not just the target
The amulet is part of the calculation, as is the target's level compared with your team. If the odds feel poor, stabilize the board and improve the setup instead of forcing the attempt.

