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Patch notes

Patch 0.30.1 - Housekeeping

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  1. Better randomness
  2. Bug Fixes + Improvements

Hello Vikings! Today’s patch is a relatively compact one with mostly bug fixes and quality of life improvements. Worth mentioning that these can only be addressed thanks to your play testing, bug reports, suggestions, and discussions. So, a round of applause for everyone involved. We hope you will enjoy these improvements and wish you good luck on your coming Floki Island endeavors.

Better randomness

This patch we’re upgrading the randomness used in the creation of Veras and many other aspects of the game. This used to use encoded blockchain data as source of randomness, but this data is not truly random.

For many on-chain activities, we want them to be truly random. Not just Vera encounters, but also to determine what type of loot chests is dropped, opening loot chests etc. This way Valhalla is more secure and the integrity of the tokens is kept stable.

Moving forward, Valhalla receives its randomness directly from Binance Oracle VRF, which is guaranteed to be truly random. This may result in some performance hiccups in the early stages as both us and the Binance Oracle VRF team work together on the integration, and we will clear these up in the following days.

Bug Fixes + Improvements

As mentioned, we addressed a multitude of smaller issues still occurring from recently added systems as well as a decent amount of game-wide improvements. Here is a curated list of the most impactful fixes and improvements:

  • A few issues related to opening chests were addressed so that they’ll now be more stable. Firstly, you’ll be able to see the correct amount of Runix value of a specific chest. Second, the items you get from Chests will show up right away when you open them.
  • In B’s shop, we added a limitation to the amount of amulets that can be traded in one exchange due to transactions also reaching the gas limit there. From now on, the shop will indicate if you exceeded the allowed amount of amulets so you can then adjust the trade and follow through with it.
  • A bug was fixed with clan creation where players were wrongly redirected to the clan menu interface rather than the clan creation application when trying to create a clan.
  • Throughout different interfaces, we’ve updated the number formats we use in order to show accurate numbers. For example the amount of runix/onyx players own, as well as prices to pay. For instance, what once showed 3.7k will now show 3,745.
  • In battles, a few missing visual indications have been fixed. Now, changes in ELO after ranked games and item rewards received upon Vera Leveling up show up when they need to.
  • We updated the open world map so that it more accurately depicts Floki Island’s environment. In tandem, we also fixed the pathfinding when setting down a waypoint so it is more accurate to the terrain.
  • A few more fixes include Chinese translations of recently added texts that weren’t yet translated, a couple of functional improvements to tooltips, and finally some visual fixes to the tutorial and Immortal Gauntlet fights.

That's all for today! While we've done our best to catch all the bugs, it's possible that a few might have slipped through. We have faith in our Vikings to help us identify and report any issues they come across. Don't hesitate to communicate with us about any problems or bugs you encounter through our community's Discord: https://discord.gg/NJXccsQSfg

Until next patch!

The Valhalla Team