Hello Vikings!
This update brings a sweeping wave of new features and improvements across the island. A new Vera arrives to join the fight, the Immortal Gauntlets have been completely overhauled into a multi tier challenge, Vera stats now follow a deeper scaling system with the introduction of Stat Overlimit, and PvP gains both a new schedule and clearer seasonal rewards. Alongside these major additions, players can enjoy new social tools, fresh inventory features, and a broad set of fixes that sharpen the entire adventure. With these changes, we expect clans and Vikings to climb higher than ever and forge even more creative and powerful builds.
Take a look! ⚔️
Vera Stat Scaling Adjustments - Stat Overlimit
We are introducing an important improvement to how Vera stats scale at higher values. Any Vera with more than 100 total points in a single stat, whether from base stats, gem rarity, allocated points, or amulet enchantments, now achieves a Stat Limit Break.
Points added beyond 100 become Overlimit points. These represent a Vera pushing that stat past its natural limit. Overlimit points are more than just stats. They are crystalized knowledge and expertise, ready to burst forth in more ways than just the stat itself. More utility for Overlimit points will follow in later updates.
In the short term Overlimit points contribute half the value of normal stat points. This helps keep stat balance healthy while allowing min-max builds to push further.
To support this system, the Battle HUB now includes a fully expanded stats breakdown that makes it easy to understand exactly how each point contributes to your Vera. Alongside this, where there was once only a guide about damage types, you will now find two new guides. One covers stats as a whole and the other explains the Stat Limit and Overlimit system in detail. The stat breakdown can also be found in the daycare when transfering Veras between amulets.
New Vera – Pebble
Pebble joins the active roster of Veras, adorning Floki Island. Pebble is a sturdy, earth-attuned Vera who shields nearby allies with powerful protection while bombarding enemies with volleys of stones. A reliable companion for Vikings who value patience and defense.
Pebble also introduces a new Status Effect:
- Fortified – Vera takes 20% less damage.
Balance Changes - Madhattr & Bigghaer
Keeping things fair and fun sometimes calls for a few careful adjustments, and this patch brings exactly that.
Madhattr
- Arcane Rift – The ability’s range has been reduced from 4 tiles to 3, and it can once again target tiles directly, similar to Madhattr’s original Teleport ability. However, it still retains the ability to swap positions. In the previous patch, Veras targeted by Arcane Rift had no way to avoid the position swap. Now, since tiles are being targeted, if a Vera on the selected tile remains in place, the swap will occur. If they move away, only Madhattr will shift to that position, while the other Vera stays at its new location.
Bigghaer
- Spirit Shroud – Spirit Shroud no longer grants the Invulnerable status effect. Instead, it now applies Deflecting, which provides 50% damage mitigation rather than full immunity. Bigghaer now takes half of the damage received while using this ability and still redirects the other half as before. The self-application of the Drowsy status effect has also been removed entirely.
Overhauled Gauntlets
The Immortal Gauntlet battle has been completely reworked. It now features multiple tiers of unique boss encounters for clans to conquer. After each victory, clan members earn rewards and unlock the next tier. As before, clans that clear the most tiers the fastest will claim leaderboard rewards at the end of the season. Clan seasons are designed to span two months, with the first one running until the end of January.
Each Gauntlet surge lasts up to 72 hours, giving clans time to deal enough damage to topple massive raid bosses. Damage carries over between battles as well as surges, which can be started 24 hours after the previous one ends. Every clan member has one attempt per surge, and only one member can fight at a time. While one Viking battles, others are encouraged to watch, cheer, and plan their own strategies.
The Clans Interface has also been updated to support these new systems.
Good luck, and may your clan stand tall against the might of the Immortal Gauntlets.
PvP Rewards
The in-game PvP Leaderboard page has received a small update. It now displays the current season’s plunder, showing which ranks correspond to which rewards. Players can now clearly see the prizes available at the end of the ongoing season.
Additionally, the next PvP season will run for one month, giving players a shorter and more intense window to compete in ranked battles and claim their rewards.
PvP Timeslot Update
A new PvP timeslot has been added between 7:00–8:00 AM (UTC) on Thursdays, Fridays, Saturdays, and Sundays.
The full updated schedule is as follows:
| Day | UTC | Beijing (CST) | Central Europe (CET) | Americas (ET) |
|---|---|---|---|---|
| Monday | 11 AM – 12 PM | 7 PM – 8 PM | 1 PM – 2 PM | 7 AM – 8 AM |
| Tuesday | 5 PM – 6 PM | 1 AM – 2 AM (Wed) | 7 PM – 8 PM | 1 PM – 2 PM |
| Wednesday | 11 PM – 12 AM | 7 AM – 8 AM (Thu) | 1 AM – 2 AM (Thu) | 7 PM – 8 PM |
| Thursday | 7 AM - 8 AM, 11 AM – 12 PM | 3 PM - 4 PM, 7 PM – 8 PM | 8 AM - 9 AM, 1 PM – 2 PM | 2 AM - 3 AM, 7 AM – 8 AM |
| Friday | 7 AM - 8 AM, 5 PM – 6 PM, 11 PM – 12 AM | 3 PM - 4 PM, 1 AM – 2 AM (Sat), 7 AM – 8 AM (Sat) | 8 AM - 9 AM, 7 PM – 8 PM, 1 AM – 2 AM (Sat) | 2 AM - 3 AM, 1 PM – 2 PM, 7 PM – 8 PM |
| Saturday | 7 AM - 8 AM, 11 AM – 12 PM, 5 PM – 6 PM, 11 PM – 12 AM | 3 PM - 4 PM, 7 PM – 8 PM, 1 AM – 2 AM (Sun), 7 AM – 8 AM (Sun) | 8 AM - 9 AM, 1 PM – 2 PM, 7 PM – 8 PM, 1 AM – 2 AM (Sun) | 2 AM - 3 AM, 7 AM – 8 AM, 1 PM – 2 PM, 7 PM – 8 PM |
| Sunday | 7 AM - 8 AM, 11 AM – 12 PM, 5 PM – 6 PM, 11 PM – 12 AM | 3 PM - 4 PM, 7 PM – 8 PM, 1 AM – 2 AM (Mon), 7 AM – 8 AM (Mon) | 8 AM - 9 AM, 1 PM – 2 PM, 7 PM – 8 PM, 1 AM – 2 AM (Mon) | 2 AM - 3 AM, 7 AM – 8 AM, 1 PM – 2 PM, 7 PM – 8 PM |
Emojis in Combat
You can now use emojis during battles! A set of expressive emojis can be used while a turn’s actions play out, letting you celebrate, confuse, or psych out your opponent in true Viking fashion.
Fleeing Combat
When encountering a Vera and viewing its stats in the Combat Hub, it’s now possible to flee without entering the arsenal or the battle itself.
Player Titles
Player Inventories now include a new tab – Player Titles. Titles are designed to be equippable items that alter how your username appears, though this visual feature will be activated in the next patch.
A few special titles will be awarded soon after the patch launches to players who earned them, including the Tournament Champion, Finalists, and Participants. Many more titles are planned for future updates, and down the line, some may even include additional gameplay effects. Keep an eye out for new ways to earn and showcase them.
Smaller Updates & Bug Fixes
- Copy Wallet Address – Fixed an issue where copying the player’s wallet address from the account page included unintended text. It now copies only the address as expected.
- Encounter Zone Dash Visuals – When other players dash through an encounter zone, you’ll no longer see their associated visual effects.
- Devtool Console Spam – Removed error messages that were repeatedly appearing in the developer console.
- Activities Tab Access – Disabled the ability to view the Activities tab when inspecting another clan.
- Arsenal Timeout – Fixed a bug related to Arsenal Timeout behavior.
- Double Turn Bug – Fixed an issue where double turns could occur after a turn timeout.
- Gauntlet Boss Damage Mitigation Info – Added a display for the boss’ damage mitigation. Hover over their portrait during battle to view it.
- Gauntlet Freezing – Fixed several issues that could cause the Gauntlet to freeze.
- Collision and Map Shrink Crit – Fixed an issue where Veras could receive critical damage from collisions or map shrink.
- Compass Default State – Fixed an issue where the Compass was disabled by default upon entering the open world.
- Localization Cleanup – Fixed several localization issues throughout the game.
- Arcane Rift Visuals – Fixed a visual issue causing Madhattr's Arcane Rift effects to appear slightly misaligned.
- Combat Timer Fix – Resolved issues where the combat timer didn’t accurately reflect the remaining turn time.
- Blacksmith Visual Rework – The Blacksmith’s model has been enhanced and reinforced with a sturdier, more detailed look.
- Arsenal Initialization Fix – Corrected an issue where the game state that was sent on the first turn caused players to see different Veras and starting positions than the ones shown in the Arsenal.
That's all for today! While we've done our best to catch all the bugs, it's possible that a few might have slipped through. We have faith in our Vikings to help us identify and report any issues they come across. Don't hesitate to communicate with us about any problems or bugs you encounter through our community's Discord: https://discord.gg/NJXccsQSfg
Until next time!
The Valhalla Team
