Skip to content
Skip to the World & Systems reference

Read the world before you roam.

Runes, items, progression, quests, and the places that turn a visit to Floki Island into a plan.

Illustrated map of Floki Island

Floki Island field atlas

Six landmarks · five systems · one useful next decision

Start with the decision

What are you trying to do next?

The atlas is arranged around player questions, so you can get an answer and return to the game.

Runes

Every Vera brings five choices.

All four species abilities are available. A Vera's rune adds one more ability—and a different way to read the board.

Complete battle kit4 species abilities + 1 rune ability

Current selection

Sun Beam

Conjures five beams of sunlight, damaging Veras on five tiles. Enemies hit are Drained for three turns.

Meet every Vera

Items & taming

Pack for the decision ahead.

A useful inventory is not the one with the most things. It is the one that answers the next dangerous turn.

  1. 01

    Heal Potion

    Restores 25% health in or out of battle. Inspired then raises STR, INT, and CHA by 25% for two turns.

    +25% health
  2. 02

    Charge Potion

    Restores 35% charge during battle. Unstoppable grants two turns of immunity to Snared, Exhausted, and Asleep.

    +35% charge
  3. 03

    Rumnesia

    Apply it from the Inventory's Vera tab. The next time that Vera is summoned, its allocated stat points can be redistributed in the Combat Hub.

    Reassign stats

Choose the amulet twice.

First match the family to the target. Then choose an encasing whose base taming odds fit the attempt.

01

Neutral

Slightly effective on any Vera.

02

Bifrost

Greatly effective on any Vera.

03

Rune-matched

Considerably more effective on a Vera with the matching rune; otherwise ineffective or very ineffective.

Encasing → base odds

  1. RoughSlim
  2. BronzeLow
  3. SilverDecent
  4. GoldGreat
  5. DiamondOutstanding
  6. RubyUnparalleled
Read the taming guide

Progression

Build around a job, not a number.

Standard Veras can reach level 50, while Spirit Veras are capped at level 20. Levels reinforce the role you choose; they do not unlock the four species abilities.

Standard Vera level cap50
Spirit Vera level cap20
Abilities availableFull kit from the start
01STR

Strength

Controls physical attack and is central to defense against physical damage.

02DEX

Dexterity

Controls critical chance and critical power.

03VIT

Vitality

Controls the health pool.

04INT

Intellect

Controls magical attack and is central to defense against magical damage.

05WIS

Wisdom

Controls the charge pool and charge regeneration.

06CHA

Charisma

Controls primal attack and is central to defense against primal damage.

Quests & services

Give every session a spine.

Once the game account is linked, the Quest Log can turn a large world into a short list of useful decisions.

Daily questsShort objectives designed to fit a regular play session.
Weekly questsLonger objectives that can guide several sessions.
  1. 01

    Check the Quest Log

    Read the objective and its live reward before choosing an activity.

  2. 02

    Choose one useful goal

    Let one objective shape the trip instead of trying to clear every system at once.

  3. 03

    Prepare at the right service

    Visit the shop, daycare, blacksmith, bank, tracker, or Professor only when the plan calls for it.

  4. 04

    Return with a better plan

    Use what changed—your roster, items, stats, or information—to choose the next session.

Known for

The island is a service directory.

You do not need to memorize the whole island. Remember the decision each place helps you make.

Floating Hamlets
Shop · Daycare
Farmlands
Blacksmith · Bank · Tracker · Daycare
Arches Keep
Ynghildr · clan matters
Professor's Lodge
Guidance · amulet knowledge
Clan Island
Ship Master

Locations

Know where the island's decisions live.

Select a landmark for its role, then use an Obelisk, the minimap, and compass to finish the journey in game.

Illustrated map of Floki Island

Current selection

01

Noob's Landing

The arrival shore and a clear place to reset your bearings.

  • Starting area
  • Obelisk

A sixty-second briefing

Your first session already has a shape.

You can enter immediately. This optional route simply gives the first few decisions a purpose.

  1. 01

    Follow the tutorial

    Let its prompts teach the current controls and interaction language.

  2. 02

    Read one complete Vera kit

    Four species abilities plus the rune ability is enough to start forming a plan.

  3. 03

    Take one purposeful trip

    Choose an encounter, quest, service, or landmark instead of trying to understand everything at once.

  4. 04

    Return with one question

    Search the Field Guide when the game gives you a specific rule to investigate.

Play your first session

Desktop play

Send Valhalla to your desktop

Valhalla plays best with a keyboard and mouse. Share or copy a link that keeps your language and selected network.

Keep reading the Field Guide

Player-owned plan

Your next session

Saved only in this browser

Choose one useful outcome. The site will remember no progress or account data.