Six stats, six levers
Leveling decisions are easiest when they reinforce a Vera's actual job. Do not spread investment by habit; read its ability damage type and team role first.
- STR
- Strength controls physical attack and is central to defense against physical damage.
- DEX
- Dexterity controls critical chance and critical power.
- VIT
- Vitality controls the health pool.
- INT
- Intellect controls magical attack and is central to defense against magical damage.
- WIS
- Wisdom controls the charge pool and charge regeneration.
- CHA
- Charisma controls primal attack and is central to defense against primal damage.
5 abilities shape each Vera
Every Vera can use all 4 of its species abilities. Its equipped rune adds 1 rune ability: Sunbeam (Sun), Earthquake (Nature), Hailstorm (Hail).
Levels strengthen the Vera, not the ability list
Leveling still supports long-term growth and stat allocation, but species abilities no longer need to be learned or unlocked. Build around the full kit from the beginning, then use progression to reinforce the Vera's role on the team.


