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Grow a Vera with intent

Standard Veras can reach level 50, while Spirit Veras are capped at level 20. Their complete ability kits are available from the start, while levels and six stats shape how they perform in battle.

Six stats, six levers

Leveling decisions are easiest when they reinforce a Vera's actual job. Do not spread investment by habit; read its ability damage type and team role first.

STR
Strength controls physical attack and is central to defense against physical damage.
DEX
Dexterity controls critical chance and critical power.
VIT
Vitality controls the health pool.
INT
Intellect controls magical attack and is central to defense against magical damage.
WIS
Wisdom controls the charge pool and charge regeneration.
CHA
Charisma controls primal attack and is central to defense against primal damage.

5 abilities shape each Vera

Every Vera can use all 4 of its species abilities. Its equipped rune adds 1 rune ability: Sunbeam (Sun), Earthquake (Nature), Hailstorm (Hail).

Levels strengthen the Vera, not the ability list

Leveling still supports long-term growth and stat allocation, but species abilities no longer need to be learned or unlocked. Build around the full kit from the beginning, then use progression to reinforce the Vera's role on the team.

Floki stands on the victory screen while the Vera Rewards panel announces a level-up and one skill point.
The Vera Rewards panel confirms when battle experience produces a level and a new skill point.Captured in Valhalla 1.12.2